Tuesday, September 10, 2013

A Short review of Space Marines

Ive been really busy lately with photoshoots and getting ready to move, but I wanted to write about the new Codex Space Marines. I havent gotten a really good chance to fully take it in but I've able to get a few glances in.
To start lets with the new kits. I have to start with the two kits that floored me, Sternguard and Vanguard. I was amazed by these two kits, the amount of bits in them is crazy with close to 200 bits between them. A kitbashers dream. Combi-bolters, lightning claws, thunder hammers, and so many heads and shoulder pads. The only thing I dont like is only four of everything, not enough for a full squad.
Um, the Crusaders.... they look dumb. Big and bulky, and strapped with weapons. And thats them in a nut shell.
As for the new tanks, Im interested to see if they're any good.
Now lets get in to the codex itself. The first thing, Marine Chapters. I love this idea. It makes for fun fluffy armies. Im interested in Raven Guard myself, I've always liked Shrike. But this mean that you can't mix characters into other chapters anymore, like Telion (scout sniper) can only be in a Ultramarines and not a Raven Guard. Each army has its own skills that change the army; for example Iron Hands get 'Feel no Pain' and characters get 'It will not Die', or Salamanders get Flamer rerolls and characters get 'master crafted' weapons.
Some new gear they got is the Grav Weapons. The thing about them is the wound on whatever the targets armour is; Terminators are on a 2+ Space Marines 3+. Interesting but if your facing a army with 6+ armour or vehicles, close to useless.
Once I get a chance to actual read the codex I will try to do a good review.